King and Pawn Endgame Basics

Essential Knowledge about Endgames

King and pawn endings are a very important element of the game since you often have to evaluate them when looking at piece exchanges. Luckily, the basic principles behind these endings aren't very difficult and can be learnt quite quickly. In this post, I will go through the basic concepts and examples where these are implemented.

Opposition

Direct Opposition

The direct opposition is the simplest form of the opposition and it occurs when both kings face each other with only one file ore rank in between them.

The power of the opposition is best illustrated in a king and one pawn vs. king endgame. In this first example, white gains the opposition and therefore wins the game.

The situation changes however when black can gain the opposition and black is then able to hold a draw.

Distant Opposition

The opposition doesn't only exist when the kings are one square apart. If the kings are on the same file, rank or diagonal and the number of squares between the kings is odd, then the player who moves will lose the opposition.

If the kings aren't on the same file, rank or diagonal, there is also a rule to work out who has the opposition. In such situations, you want to reach a position where the kings form a rectangle where they stand on the same coloured square and it's your opponent's move.

Triangulation

Triangulation is an important maneuver with your king, where you essentially lose a tempo to force your opponent into Zugzwang. In king and pawn endings it's mostly used to gain the opposition.

Examples

King+Pawn vs King

Non-rook pawn

We have already seen two very common king+pawn vs king positions in our discussion of opposition. There we saw that the side which gains the opposition will reach their goal (the stronger side wins, the weaker side draws). This means that the stronger side always wins, if they get their king in front of the pawn with at least one rank between them.

Rook pawn

If the remaining pawn is a rook pawn, the weaker side has much better drawing chances. The reason for that is that they can either blockade the pawn with their own king and it can't be forced out of the corner or they can keep the stronger side's king in front of their pawn. Both of these situations will lead to stalemate since there is no room on the other side of the pawn.

The rule of the square

If your king can't support the pawn, you can determine if the other side's king can reach it with the rule of the square. It states that the king will catch the pawn, if it can step into the imaginary square which you get by drawing it's diagonal from your pawn to the back rank.

I think that it's best illustrated by the following example:

King+2 Pawns vs King

Doubled pawns

If the doubled pawns are rook pawns, the situation is the same as having one rook pawn against a lone king. Otherwise the stronger side will always win, unless they lose one pawn immediately. The reason is that the stronger side will always be able to lose a tempo with the pawn which is further behind. So they can always regain the opposition.

Connected pawns

The stronger side always wins with two connected pawns since the backward is indirectly defended. If the weaker sides takes it, the other pawn will queen.

Split pawns

When the pawns are split by only one file, they defend each other indirectly. Whenever one pawn is attacked, the other one should be pushed.

The situation gets a bit more complicated when the pawns are two files apart, since the stronger side can't always win.

But black only draws by one tempo and because white is left with a rook pawn in some lines. When the black king is on f6 instead of g6, the position is won for white.

When the pawns are three or more files apart the situation gets simpler: The stronger side always wins, unless one of the pawns can be picked up immediately.

Other important positions

Trebuchet

The trebuchet is reached when both sides have one pawn on the same file. This position is a mutual Zugzwang, meaning that the side to move will lose since they have to lose contact with their pawn.

Outside passed pawn

Having an outside passed pawn allows the stronger side to pick up the other pawns while the weaker side's king has to deal with the passed pawn.

Freezing a pawn majority

In many positions a pawn majority can be fixed when no of the pawns can be pushed. The most common case is when one pawn freezes two, as seen in the example below.

Final thoughts

The principles of king and pawn endings are relatively simple and can be applied in all king and pawn endings. The difficulty in many king and pawn endings lies in deep calculation and noticing small nuances. This is the beauty of king and pawn endgames: when you see the solutions, they are relatively easy to understand, but little mistakes can have big consequences.

You can solve many examples of king and pawn endings on Lichess and test your knowledge and skills.